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Where to put addons for gmod
Where to put addons for gmod









The healing absorbed by Anduin's Befouled Barrier has been reduced by 25% on Normal difficulty and reduced by 30% on Heroic difficulty.įixed an issue that caused Ickor Bileflesh's Ghost Step to spawn Margrave Stradama early. Reduced the base speed of Ephemeral Motes by 20% on Heroic difficulty. Reduced the amount of damage Reclaim gains periodically to 25% of its initial value on Normal and Heroic difficulties (was 50%). Reduced the amount of damage absorption provided by Reclaim by 20% on Normal and Heroic difficulties. Reduced the damage of Hyperlight Sparknova by 30% on all difficulties except Mythic.Īrtificer Xy'mox now uses abilities at a slightly less frantic pace while below 30% health.įixed an issue where players were unable to loot The Prototype of Absolution upon completion of the encounter. The visual of the Genesis Rings now better matches the effect. Pre-Fabricated Sentries now activates more quickly in an attempt to keep two Pre-Fabricated Sentries active. Volatile Materium now activates more quickly after all currently activated Volatile Materium have been defeated. Volatile Sentries will now correctly detect stealthed and invisible players. The "Sopranian Understanding" Cypher talent is now locked while being researched on an alternate character. The Engulfer’s health now increases as more players engage it in combat. Mounts are now disabled on top of the quest characters in the center of Haven.įixed an issue where the vines to start the Gluttonous Overgrowth encounter would not respawn. The Ancient Translocators for the Sepulcher of the First Ones and Antecedent Isle will now appear on the Zereth Mortis zone map.Īntros' Dark Deterrence no longer persists after completing the encounter. The bonus damage from the Raging Vesper Vortex (Kyrian Runecarving Power) has been reduced by 35%.įixed an issue whereMalefic Rapture would consume a Soul Shard despite having Calamitous Crescendo (2-piece Set Effect). In the future, we will be looking at Fallen Order’s tuning and might make adjustments, but we do not want to make such a large change to this ability before Season 3 starts. We are reverting that change via hotfix so that Fallen Order will have the same functionality as it does in 9.1.5. For 9.2, we made a change early in development that caused Fallen Order Adepts to be limited to casting a single Enveloping Mist. However, upon further review, we opted to not make this change due to balance concerns. In 9.1.5, we shared that we intended to fix this problem in the player’s favor, by ensuring that the Adept’s always cast Enveloping Mist twice per summon. Generally, we try to avoid these “Haste Breakpoints” that introduce big jumps in power with arbitrary amounts of a particular stat. Reverted a change in Eternity’s End to Fallen Order's (Venthyr Ability) Crane Adept’s Enveloping Mist cooldown and cast variance that caused Enveloping Mist to only be cast once per summon.ĭevelopers’ notes: In 9.1, it was identified that the Crane Adept guardians summoned by the ability Fallen Order would cast an additional Enveloping Mist if players reached a certain amount of Haste. More hotfixes arrive with the launch of Season 3, with a huge batch featuring everything from class tuning to raid changes, Zereth Mortis and Cypher improvements, PvP and quest fixes and even a small Season of Mastery note!įixed an issue where Celestial Pillar (2-piece Set Effect) would not be activated if triggered too quickly.











Where to put addons for gmod